// EXECUTIVE_SUMMARY
This roadmap outlines the solo development path for transforming the current D&D 5e MCP server implementation into a multiplayer RPG platform. Development is focused on core functionality first, with visual enhancements planned as post-launch features.
Current State: Sophisticated dual-server architecture with complete D&D 5e mechanics, 97+ MCP tools, AI integration via Claude (Phase 1: 90% complete)
Priority Goals: Universal system support, multiplayer functionality, platform launch
Post-Launch: AI video generation and visual storytelling features
Phase 1: Foundation
90% CompleteCurrent Status
The foundation is largely complete with:
- Full D&D 5e implementation (characters, combat, spells, inventory)
- 97+ MCP tools
- 3D spatial combat engine
- Stronghold management system
- AI DM integration via Roo Code
- Persistent world state
- Quest and progression systems
Remaining Work (10%)
1.1 Condition System (Week 1)
Goal: Automatic application of D&D 5e conditions with mechanical effects
New Tools: add_condition(), remove_condition(), get_active_conditions(), process_condition_effects(), tick_conditions()
1.2 Concentration & Duration Tracking (Week 2)
Goal: Automatic concentration saves and spell duration management
Features: Auto-prompt CON save when taking damage, calculate DC = max(10, damage/2), track spell durations, end concentration automatically if save fails
1.3 Rest System (Week 3)
Short Rest: Spend hit dice to recover HP, recover some class features, takes 1 hour in-game time
Long Rest: Recover all HP, recover half of hit dice, recover all spell slots, reduce exhaustion, takes 8 hours in-game time
1.4 Character Import (Week 4)
Sources: D&D Beyond (via unofficial API), CSV files, JSON (structured data)
1.5 Web UI Foundation (Weeks 5-6)
Stack: React + TypeScript, Tailwind CSS, Express backend, WebSocket for real-time updates
Initial Pages: Character sheet (read-only), Inventory viewer, Spell list, Combat log viewer
Phase 1 Deliverables
- Complete D&D 5e mechanics
- 100+ MCP tools
- Automated condition system
- Concentration tracking
- Rest mechanics
- Character import
- Basic web UI
Phase 2: Universal Systems
UpcomingGoal
Enable ANY RPG system to be played, not just D&D 5e.
2.1 Universal RPG Template
Abstract rule engine supporting multiple resolution types:
- d20 + modifier (D&D, Pathfinder)
- Dice pool (Shadowrun, World of Darkness)
- 2d6 + modifier (Powered by the Apocalypse)
- Percentile (Call of Cthulhu)
- Narrative (Fate)
2.2 PDF-to-Game Converter
AI Extraction Pipeline:
- Extract text from PDF
- Identify system type
- Extract mechanics using Claude
- Build system definition
- Validate with automated tests
2.3 System Testing Framework
Test Scenarios: Create 10 valid characters, Roll 100 checks (analyze distribution), Simulate 20 rounds of combat, Level up character 5 times, Test edge cases
2.4 System Marketplace
Features: Search and browse systems, Rating and review system, Download/install with one click, Automatic updates, Creator analytics, Revenue sharing (70% to creator)
Phase 2 Deliverables
- Universal system engine
- 5+ RPG systems supported (D&D 5e, CoC, PbtA, Fate, Shadowrun)
- PDF converter (90%+ accuracy)
- Testing framework
- System marketplace
- 20+ community systems
- Creator revenue program
Phase 3: Multiplayer & Social
UpcomingGoal
Enable groups of 2-6 players to play together online.
3.1 Cloud Infrastructure
Migration: SQLite → PostgreSQL, Add Redis (caching + pub/sub), WebSocket server, Load balancer, CDN for static assets
3.2 Session Management
Features: Create/join sessions, Session browser, Invite system, Spectator mode, Session templates
Chat System: In-character (IC) messages, Out-of-character (OOC) messages, System messages, Private whispers, Dice roll integration
3.3 DM Control Panel
Quick Actions: Adjust HP, Add/remove conditions, Award XP, Give items, Whisper player, Roll dice for NPC
Shared Views: Share images with players, Share battle maps, Share handouts, Control visibility per player
3.4 Session Recording
Replay Features: Play/pause, Speed control (0.5x to 2x), Jump to timestamps, Skip to encounters, Export to video
Phase 3 Deliverables
- Cloud infrastructure (PostgreSQL + Redis)
- Real-time synchronization (<100ms latency)
- Multiplayer sessions (4-6 players)
- Chat system (IC/OOC/whispers)
- DM control panel
- Session recording & replay
- Support 1000+ concurrent sessions
- 99.9% uptime
Phase 4: Platform Launch
UpcomingGoal
Transform into polished commercial platform.
4.1 Public Beta
Beta Program: Invite-only access, 1000 beta testers initially, expand to 10,000+, 3 months free premium for beta users
4.2 Subscription Tiers
| Tier | Price | Features |
|---|---|---|
| Free | $0 | 3 characters, 720p video, 10 sessions/month |
| Plus | $9.99 | 10 characters, 1080p video, unlimited sessions, session recording |
| Pro | $19.99 | Unlimited characters, 4K video, custom systems, API access |
| Creator | $49.99 | Pro + marketplace publishing + 70% revenue share |
4.3 Creator Marketplace
Revenue Model: Creators set price (or free), Platform takes 30%, Creator gets 70%, Minimum withdrawal: $50, Monthly payouts via Stripe Connect
4.4 Mobile Apps
React Native Apps:
- iOS App (native UI, push notifications, offline mode)
- Android App (Material Design, widget support)
- Haptic feedback for dice rolls
- Voice input for commands
- Tablet optimization
4.5 Launch Preparation
Launch Day:
- Final system checks
- Scale infrastructure
- Enable all features
- Open registration
- Send announcements
- Monitor closely
Phase 4 Deliverables
- 1000+ beta testers
- Subscription system live
- Creator marketplace with payouts
- Mobile apps (iOS + Android)
- Comprehensive documentation
- Launch marketing campaign
- 10,000+ registered users at launch
- $50K+ MRR
- 4.5+ star rating on app stores
Phase 5: Visual Integration (POST-LAUNCH)
Low Priority⚠️ Lowest Priority Feature: Visual enhancements via AI video generation will be implemented after core platform launch. Focus is on functionality first.
Goal
Transform text-based gameplay into hybrid visual + text experience using AI video generation.
5.1 Video Generation API Integration
Technology Choice: Veo 2 (Primary)
- 4K resolution
- 2-minute video length
- Camera control
- Excellent quality
- API via Vertex AI
5.2 Video Caching System
Smart cache architecture with:
- Hash-based exact matching
- Semantic similarity search (embeddings)
- Access count tracking
- LRU eviction for storage limits
- CDN distribution
- 100+ scenes pre-cached before beta launch
5.3 Visual Style Preferences
Style Presets:
- Classic Fantasy (traditional book cover art)
- Dark Souls (gritty, moody, atmospheric)
- Anime RPG (bright, colorful, anime-style)
- Pixel Adventure (16-bit retro aesthetic)
- Oil Painting (classical art style)
5.4 Hybrid Text+Video Interface
Components: VideoPlayer (looping scene background), OverlayUI (HP bars, initiative tracker, conditions), NarrativePanel (story text + combat log), ChatPanel, CharacterPanel, InputBar with autocomplete
5.5 Performance Optimization
Bandwidth Tiers: 4K (>10 Mbps), 1080p (>5 Mbps), 720p (>2 Mbps), 480p (<2 Mbps)
Phase 5 Deliverables
- Veo 2 API integration
- Video caching system (>80% hit rate)
- 5+ visual style presets
- Hybrid UI deployed
- Smooth scene transitions
- 100+ pregenerated scenes
- Adaptive streaming
// CONCLUSION
The Vision
A universal RPG platform combining:
- AI-powered game mastering
- Support for any tabletop RPG system
- Seamless multiplayer experience
- Complete D&D 5e mechanics
- Persistent world state
Post-Launch: Visual storytelling through AI video generation, mobile apps, and creator marketplace.
The Approach
Solo development focused on core functionality first. Building a solid multiplayer platform before adding visual enhancements. Iterative development with community feedback.
Immediate Next Steps
- Complete Phase 1 remaining work (condition system, rest mechanics, web UI)
- Begin Phase 2: Universal system support
- Build towards functional multiplayer
- Gather beta testers and community feedback
- Launch core platform, add visual features later