root@questkeeper:~$

> QUEST_KEEPER_AI

[ THE_FIRST_AI-POWERED_UNIVERSAL_RPG_PLATFORM ]

Full D&D 5e mechanics with AI dungeon master integration. 97+ MCP tools, 3D spatial combat, comprehensive spell management, and support for any tabletop RPG system.

97+
MCP Tools
3D
Spatial Combat
ALPHA
Playable Now

🎮 Play Now in Alpha: Compatible with Claude Desktop, KiloCode.ai, and RooCode.com

> GET_STARTED > VIEW_ON_GITHUB

// ABOUT_THE_PLATFORM

Quest Keeper AI is a groundbreaking MCP (Model Context Protocol) implementation that combines authentic D&D 5e mechanics with AI-powered game mastering. The system features a sophisticated dual-server architecture handling game state persistence and real-time combat mechanics, enabling solo or multiplayer adventures with full rule fidelity.

🚀 Key Innovation

The first system to bridge the gap between LLM AI assistants and traditional tabletop RPG mechanics, providing persistent state management and authentic D&D 5e rule implementation while maintaining narrative flexibility.

[ CORE_FEATURES ]

🎲

Complete D&D 5e

Full implementation of ability scores, skills, spells, combat mechanics, and advancement

🗺️

3D Spatial Combat

Advanced battlefield with elevation, line-of-sight, cover mechanics, and tactical positioning

Spell System

Comprehensive spellcasting with spell slots, preparation, upcasting, and concentration tracking

🏰

Stronghold Management

Build and manage bases, recruit staff, establish businesses, and handle domain-level events

🤖

AI Dungeon Master

Claude AI integration for narrative storytelling, NPC interactions, and dynamic encounters

💾

Persistent World

SQLite database storing characters, inventory, world state, NPCs, and quest progress

📊

97+ MCP Tools

Extensive API for character management, combat, spells, inventory, and world interaction

🎯

Tactical Analysis

Real-time battlefield assessment, flanking detection, height advantage, and movement validation

// SYSTEM_ARCHITECTURE

🎮 Game State Server

Persistent state management layer

  • Character management (creation, stats, progression)
  • Inventory & equipment tracking
  • World state persistence
  • NPC & monster management
  • Encounter & turn tracking
  • Quest system
  • Spell management
  • Stronghold operations
TypeScript SQLite MCP SDK

⚔️ Combat Engine Server

Real-time mechanics & calculations

  • Dice rolling (all D&D notation)
  • Attack & damage resolution
  • Saving throws & ability checks
  • 3D spatial battlefield
  • Line-of-sight & cover
  • Movement validation
  • Area effect targeting
  • Combat logging
TypeScript 3D Engine MCP SDK

Both servers communicate via MCP (Model Context Protocol) and integrate seamlessly with Claude AI through the Roo Code extension.

[ DEVELOPMENT_ROADMAP ]

Solo development path from text-based foundation to multiplayer platform

Phase 1: Foundation

90% Complete

~2 weeks remaining

  • ✅ Complete D&D 5e mechanics
  • ✅ 97+ MCP tools
  • ✅ 3D spatial combat engine
  • ✅ Stronghold system
  • 🔄 Condition & concentration tracking
  • 🔄 Rest mechanics
  • 🔄 Basic web UI

Phase 2: Universal Systems

Upcoming

Timeline TBD

  • Universal RPG template engine
  • PDF-to-game converter
  • Support for 5+ RPG systems
  • System testing framework
  • Creator marketplace
  • Revenue sharing (70% to creators)

Phase 3: Multiplayer & Social

Upcoming

Timeline TBD

  • Cloud infrastructure (PostgreSQL + Redis)
  • Real-time synchronization
  • 4-6 player sessions
  • DM control panel
  • Session recording & replay
  • 1000+ concurrent sessions

Phase 4: Platform Launch

Upcoming

Timeline TBD

  • Public beta (1000+ testers)
  • Subscription tiers ($9.99 - $49.99)
  • Mobile apps (iOS + Android)
  • Creator marketplace live
  • 10,000+ registered users
  • Full commercial launch

Phase 5: Visual Integration

Post-Launch

Lowest Priority

  • Veo 2 AI video generation
  • Smart caching system (>80% hit rate)
  • 5+ visual style presets
  • Hybrid text+video interface
  • 100+ pregenerated scenes
  • Adaptive streaming

// DOCUMENTATION

📖 Comprehensive Analysis

Detailed 18,000-word analysis of the system architecture, features, and implementation

Read Analysis →

🗺️ Implementation Roadmap

Solo development roadmap from foundation to multiplayer platform launch

View Roadmap →

🔧 API Reference

Complete reference for all 97 MCP tools: Game State (68 tools) and Combat Engine (29 tools)

View API Docs →

🚀 Quick Start Guide

Get started with Quest Keeper AI in minutes

Get Started →

🎨 Style Guide

Retro-futuristic design system with colors, typography, and UI components

View Style Guide →

[ COMPARISON_MATRIX ]

vs. D&D Beyond

  • ✅ Native AI integration
  • ✅ 3D spatial combat
  • ✅ Stronghold management
  • ✅ Free & open source
  • ❌ Less visual polish (for now)

vs. Roll20

  • ✅ AI Dungeon Master
  • ✅ Full API access
  • ✅ Persistent world state
  • ❌ Text-based maps (Phase 2 will add visual)

vs. AI Dungeon

  • ✅ Full D&D 5e rules
  • ✅ Authentic dice mechanics
  • ✅ Complete character sheets
  • ✅ Tactical combat system

[ JOIN THE QUEST ]

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